A few full motion video segments add color and diversity to the motionless figures, though the number of FMV scenes is fewer than 10, and all of them are at most two minutes, save for the ending. In-game events never drag, I felt as though the skits that occur on a whim’s notice were completely unnecessary. Though the game’s story never felt to me like it was anywhere near bad, the in-game cutscenes can feel trivial and meaningless. Most of the game’s cutscenes are played out from the perspective of your protagonist, so we never truly manage to indulge ourselves in an engrossing story that puts us in the shoes of both hero and villain. Now as interesting a premise as this may be, Tales of Symphonia stretches its subject matter to a point where it feels like the crew over at Namco just wanted to rush you into the game’s world without even giving you much of a reason beyond the oh-so-common narrow-minded black and white good guy bad guy routine. Due to some treaty that your town signed with said foreign nation, you find yourself banished from your village, and armed with nothing more than your wit and best friend, Genis Sage, you set off on a life-changing quest for redemption and freedom. A HO-HUM STORY THAT PRIORITISES ITS CHARACTERSĪfter an investigation of a foreign nation reveals that they are evil, you are chased out and run back to your village. As cliche as it may be, the game’s presentation made the story palatable. First, let me get this out of the way, yes, the story of Tales of Symphonia - and by extension Tales of Symphonia Remastered - is nothing special, you are a student at a public school named Lloyd Irving, whose best friends are a short albino baby-faced kid who is cheerful and loves to play games, and a girl named Collete, who is the apparent “chosen one” from your village. Namco’s Tales series is probably one of the better-known RPG series that isn’t Final Fantasy.
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